Saturday, 11 May 2019

Citadel Realm of Chaos Knight unit - Complete

 Well that last one was a real struggle! I think I'm in need of a break from the Khorne models. It's all beginning to feel like some kind of an accidental army challenge.

 Anyway, the main thing is that I've managed to get the knight unit finished, although it should be eight man strong really!

 No tail conversion on this one but there has been one or two alterations. I've gone for a demon crest which I've taken from Sir Brut from the heroic fighters box set. The impaled head is from the goblin chariot box that I'd removed about 25 years ago, rather stupidly I'll confess, but at least it's found a purpose at last. <EDIT> Hang on, what am I on about?? The head from the goblin chariot is on the other one (first from left). This is the head from a dwarf berserker, which my mate had knifed up when we were kids.

 So that will do for now with the Khorne force. I think I deserve a break for a while. I need to clear the lead pile on the desk as well, or at least reduce some of it. It'll be refreshing starting something completely different; the most likely idea will be a small vignette.

Friday, 26 April 2019

Citadel Realm of Chaos Knight #4

 With the latest installment in the unit of chaos knights, I've gone for a makeover on one I painted about five years ago. Basically it's an 80% (ish) repaint.

 I did consider stripping it and starting over but there were enough aspects that complimented the other three. I've gone for the same steed as knight three. After a little harsh criticism in the last post, I've come round to it somewhat.

 The only conversion work on this one, bar the reins is the tail. This time I've gone for the tail of a Slaanesh champion. The figure was a little worn around some of the key areas so I didn't feel any resentment to cutting it off.

 This is perhaps my favourite rider of the range and definitely the first one I ever bought; circa 1996 I'd say.

 So with one to go, I may have a blast on something else next as I am waiting for the last steed to arrive. It'll definitely be Khorne related though.

Monday, 22 April 2019

Citadel Realm of Chaos Knight #3

 So the unit grows with the third instalment for my five planned chaos knights. This one took a little longer than the previous. This particular steed seems to be slightly more time consuming.

 If I'm honest, it's my least favourite steed model of the three. I feel you get less freedom with painting it. I've never really been a fan of some of its detail; the weird head dress thingy or the cloth over the face. Come to think of it, I'm not a great lover of the bone detail either. I just think with the other two steeds, that you have a little more option to paint them just how you want to, if that makes sense.

 But hey, I can't really knock it too much. It's still a quality, imposing model (which is obviously what you want from a chaos steed) plus it keeps the variation going.

 There have been a couple of tweaks on this one; I've used the tail (or two thirds of it) of the original Lord of the Rings Balrog - don't worry folks! It was a spare. Also I've fixed a bow and quiver from the Khorne juggernaut/chaos chariot accessories plus another length of chain for the reins.

 It's really satisfying to being well on the way to a full unit of these guys. I definitely have Nico and Roberth Breseus to thank for all the inspiration with their spectacular takes on this range.

 Hopefully I'll be posting again at the tail end of this week with number four. Thanks for looking!

Saturday, 13 April 2019

Citadel Realm of Chaos knight #2

 So with the warband complete, I've moved onto the unit of chaos knights. Having painted one last year as a one off, it's on with number two.

 Like before, it's one of the Perry knights from 1989.
 I've used part of a banner pole from the Khorne juggernaut as some extra detailing plus the severed head from a goblin chariot yoke.

 Finally, like the previous knight, I've added a chain rein. Luckily I found a length under a pile of lead on the desk which fitted perfectly. I'm awaiting a delivery but didn't realise it was coming from overseas (China most likely, judging by the estimated arrival date) and is probably still on the Indian Ocean or somewhere at this point.

 I managed to get this one knocked out pretty quickly and am already rattling into number three. I must be getting into a rythym with the red armour. Hopefully I'll be posting him up early next week.

Thursday, 4 April 2019

Khorne Warband Complete!

 It's always nice to complete a project, especially in a reasonably quick time. The last phase was wrapping up the four remaining beastmen. So here is the completed group shot.

Below is the warband in full with details and stats:

Level 15 hero

                     M WS BS S  T  W I A LD
                      4   5    4   4  3   3 5 4   9
Chaos armour, Flesh Hound (chaos hound hunting beast), GM choice - horns +1 A

Flesh Hound 

                      M WS BS S T W I A LD
                      10  5     -  5  2 6 1  3
Blood substitution (molten metal +2 T), breathes fire

Chaos Beastmen x6

                      M WS BS S T W I A LD
                       4   4    3   3 4  2 3 2  7
Horrible stench, bestial faces +1 A, enormous noise

Harpies x2

                      M WS BS S T W I A LD
                       4   4     0  4 4  2  2 1  6
No dominant attributes


                      M WS BS S T W I A LD
                       6   9    2   4 5  3  6 2  7
Agility +3 I, weapon master +6 WS, warty skin (+1 armour save)


                     M  WS BS S T W I A LD
                      6    5    0   8 7  7  5 8  9
Lion head +1 A, reptilian tail +1 A, blood rage +1 T

So that's it. No idea if or when this force will see a game but it'll be a lot of fun if it happens. I must admit, I fudged a few stupid rolls such as chaos lord for the chimera (as if he isn't extreme enough!) and teleportation for the ogre. It's extremely satisfying to get this project completed and the khorne theme doesn't stop here. Up next are some chaos knights, one I've already finished from last year so the plan is to rustle up another 4 to make a unit.

Sunday, 24 March 2019

Khorne Warband Update - Citadel Chaos Beastmen

 A quick post this time; rather than wait til all six beastmen have been completed, I've decided to post the first two. Well one of them was actually painted about 5 years ago. I've rebased him plus given him a few alterations as well to fit in with the rest of the band.

The bread and butter of any chaos warband

 I saved the guy on the right from an eternity in the bits box, formally belonging to my mate who had hacked off the original weapon and used him as a blood bowl player.

 I had actually gone off Jes Goodwin beastmen for a fair while. I felt they had a little too much order to them and had favoured the older broo and C27 beastmen instead. However, I've rekindled a bit of love for them and of course, suit the Realm of Chaos warband aesthetic.

 I'm really enjoying a resurgence of painting red armour after an absence dating back to the mid 90's when I stripped virtually everything to begin the chaos army that exists today in metallics.

 So the warband is nearing completion with just four beastmen to go. I'm keen to wrap them up as I'm continuing with the Khorne vibe and have plenty of exciting things planned.

Tuesday, 19 March 2019

Khorne Warband Update - Citadel CM1 Chimera

 This week, continuing with the Khorne warband followers, I've been working on my roll from the Other table which I always give myself when rolling up a chaos warband, which gives me the excuse to paint something a potentially out of the ordinary plus adds some uniqueness to the retinue. I was delighted to have rolled a chimera.

 It was never in doubt that I would use the classic Nicky Bibby chimera sculpt which came with numerous head and tail options.

 I've had a couple of these kicking about since my early teens and decided to pool my resources and use all of my favourite heads and tail on the one model. Well, maybe apart from the sabre toothed tiger head but it's a little too close to the lion head so I've excluded it. The joins where the heads meet the body are quite gappy so it required a fair amount of green stuff to pack it out and then sculpted into fur with a cocktail stick.

 I've gone for a fairly muted palette on this one; opting for a more classical look over a khorne red appearance. Unfortunately, as I feared, it's been an absolute bastard to photograph and I'm not particularly happy with the end results there but it'll have to do.

The Khorne warband grows with some more aerial presence 

 So now there's just the six beastmen to go. I've nearly finished two of them so hopefully in a couple of weeks I'll have the lot completed and will be able to present a finished warband.